@startuml
sprite $invision [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF200000
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00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFF747FFFFFFFFFFFFFFFFFFFFFFFB00000
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00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
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00001FFFFFFF2000005F600000A3000000BFFFFFFFB00000
00001FFFFFFE2200009F421000504400004FFFFFFFB00000
00001FFFFFFFFF4000DFFFA0000CFF90001FFFFFFFB00000
00001FFFFFFFFF1001FFFF60009FFFF0001FFFFFFFB00000
00001FFFFFFFFD0005FFFF2000FFFFE0004FFFFFFFB00000
00001FFFFFFFF90009FFFE0004FFFFB0007FFFFFFFB00000
00001FFFFFFFF5000EFFFA0008FFFF6000CFFFFFFFB00000
00001FFFFFFFF1002FFFF6000CFFFF1000FFFFFFFFB00000
00001FFFFFFFD0005FFFF1001FFFFD0005FFFFFFFFB00000
00001FFFFFFFA0008FFF80004FFFFA0009FB3CFFFFB00000
00001FFFFFFF8000AFF900008FFFF9000AF30EFFFFB00000
00001FFFFFFFA00027303000CFFFFA0003405FFFFFB00000
00001FFFFFFFF100000B2001FFFFFE000001EFFFFFB00000
00001FFFFFFFFD4016DF4447FFFFFFC4126EFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000
00000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF600000
000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB000000
00000017AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA950000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_INVISION(_alias) ENTITY(rectangle,black,invision,_alias,FA5 INVISION)
!define FA5_INVISION(_alias, _label) ENTITY(rectangle,black,invision,_label, _alias,FA5 INVISION)
!define FA5_INVISION(_alias, _label, _shape) ENTITY(_shape,black,invision,_label, _alias,FA5 INVISION)
!define FA5_INVISION(_alias, _label, _shape, _color) ENTITY(_shape,_color,invision,_label, _alias,FA5 INVISION)
skinparam folderBackgroundColor<<FA5 INVISION>> White
@enduml